This post is for a character in a game I did a while back, as well as partial environment work. Unfortunately, the game itself never got published, but we still had a proof of concept that we showed to management. The team was an offshoot of the main company tasked with making an indie game. Super proud of what the entire team made for the showcase. The game was titled Qaf.
Character was designed by the concept artist. I modelled it based off the concept. It was the companion of the main character and called the Evil Eye. The environment prop was designed as a portal/ resource point, called the Heart Machine. Most of my work was retopology/ recreation and optimization of a previous version of the Heart Machine. I also designed a blend shape to be put on loop for animation purposes.
Heart Machine Turnaround
Evil Eye Turnaround
Evil Eye Front Animation
Evil Eye Compilation
Evil Eye Side View Animation