• Used Maya, ZBrush and Substance Painter to construct 5+ hero assets for use in Unreal Engine 5
• Primary artist on Demon Knight Weapons, and co creator of Demon Knight Armor
• Created environment models to be used in world building
• Worked in Maya, ZBrush and Substance Painter to create and texture assets for Unreal Engine
• Research and development for custom Control Rig and water and cloud shader development in UE
• Was primarily responsible of mood lighting for short film “Rob and Lucy”
• Reported directly to Head of Real Time Rendering and CG
• Worked in Maya to create cloth and liquid sims for modeling and animation
• Used Maya and Arnold to create light set ups for environment and scene lighting
• Created a rig for the main character from which select components were utilized for the final rig
• Facial rigged all 4 characters in Maya in 2 months, including weight painting and re-topology
• Created cloud simulations for characters and environment, and lighting for 10+ scenes in Houdini
• Created team guides for Houdini and Nuke resulting in improved shot turnarounds
• Managing and organizing Dropbox and Shotgrid, checking team morale, supervision of turnaround
• Modeled 3 characters and environment assets, allowing project to meet internal deadline
• UV unwrapped, texture assistance and taught in house artists Substance Painter
• Custom weight painted lead character, adjusted rigs, blend shapes and animations for final build
• Assisted Computer Science faculty and Mindstorm Studio as an external assistant in organizing and managing Game Fest 2022 at IBA - Main Campus, Karachi, Pakistan.
• Two day game ideation and creation process, with mentors from the game development community attending and mentoring.
• Added lights and designs to 3D assets, implemented approved assets in game
• Created game environments in Blender & Unity for use in client presentation environment
• Researched assets for inspiration to use in the game environment
This program was a mentorship oriented program that helped teach us tools such as Maya, Blender and Unity, in order to create a small hyper casual mobile game. Fellowship attendees would break into teams of three to create the game and compete in the Game Jam in order to certify their fellowship program.