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Amin Farid
Amin Farid
3D Technical Art
London, United Kingdom

Skills

3D Modeling3D AnimationLightingRiggingTexturingMayaPBR TexturingHoudiniPythonSubstance PainterBlenderLook DevelopmentSimulations

Software proficiency

After Effects
After Effects
Blender
Blender
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve

Reel

Productions

    • Movie
      Overcast
    • Year
      2024
    • Role
      Co Producer, Technical Animator
    • Company
      Overcast

Experience

  • 3D Art Intern at Tencent EMEA
    London, United Kingdom of Great Britain and Northern Ireland
    September 2026 - Present

  • 3D Art Intern at Byzantian Interactive
    Helsinki, FI
    June 2025 - September 2025

    • Used Maya, ZBrush and Substance Painter to construct 5+ hero assets for use in Unreal Engine 5

    • Primary artist on Demon Knight Weapons, and co creator of Demon Knight Armor

    • Created environment models to be used in world building

  • CG Artist Trainee at Moonshot Animations
    Karachi, PK
    September 2024 - March 2025

    • Worked in Maya, ZBrush and Substance Painter to create and texture assets for Unreal Engine

    • Research and development for custom Control Rig and water and cloud shader development in UE

    • Was primarily responsible of mood lighting for short film “Rob and Lucy”

    • Reported directly to Head of Real Time Rendering and CG

  • Technical Animator at Speed Dating - Short Film
    Savannah, US
    March 2023 - May 2023

    • Worked in Maya to create cloth and liquid sims for modeling and animation

    • Used Maya and Arnold to create light set ups for environment and scene lighting

    • Created a rig for the main character from which select components were utilized for the final rig

  • Co Producer, Technical Animator at Overcast
    Savanah, US
    May 2023 - June 2024

    • Facial rigged all 4 characters in Maya in 2 months, including weight painting and re-topology

    • Created cloud simulations for characters and environment, and lighting for 10+ scenes in Houdini

    • Created team guides for Houdini and Nuke resulting in improved shot turnarounds

    • Managing and organizing Dropbox and Shotgrid, checking team morale, supervision of turnaround

  • 3D Art Team at Horizon Ventures
    Karachi, PK
    July 2023 - August 2023

    • Modeled 3 characters and environment assets, allowing project to meet internal deadline

    • UV unwrapped, texture assistance and taught in house artists Substance Painter

    • Custom weight painted lead character, adjusted rigs, blend shapes and animations for final build

  • Event Organizing Team at Game Fest 2022
    Karachi, PK
    November 2022 - November 2022

    • Assisted Computer Science faculty and Mindstorm Studio as an external assistant in organizing and managing Game Fest 2022 at IBA - Main Campus, Karachi, Pakistan.

    • Two day game ideation and creation process, with mentors from the game development community attending and mentoring.

  • Art Team Intern at Tintash
    Remote
    August 2021 - December 2021

    • Added lights and designs to 3D assets, implemented approved assets in game

    • Created game environments in Blender & Unity for use in client presentation environment

    • Researched assets for inspiration to use in the game environment

  • Fellowship Program at Mindstorm Studios
    Remote, Pakistan
    April 2021 - July 2021

    This program was a mentorship oriented program that helped teach us tools such as Maya, Blender and Unity, in order to create a small hyper casual mobile game. Fellowship attendees would break into teams of three to create the game and compete in the Game Jam in order to certify their fellowship program.