This project is my own take on the Mech from Blender Bros course. While primarily meant to be done in Blender, I wanted to take a shot at doing the textures in Substance Painter for a more realistic effect. I spent hours on 180 separate geo pieces but successfully managed to create these different versions from the fruits of my labor. Fresh off the assembly line, Factory Mech, in military use in Woodland Camo Mech, and the abandoned Rusted Mech. All three coming together to form this piece, titled "Lifecycle of a Mech".
Currently rendered in Substance's in house I Ray Renderer, but plans to bring it into Unreal for a different personal project.