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Life Cycle of a Mech

This project is my own take on the Mech from Blender Bros course. While primarily meant to be done in Blender, I wanted to take a shot at doing the textures in Substance Painter for a more realistic effect. I spent hours on 180 separate geo pieces but successfully managed to create these different versions from the fruits of my labor. Fresh off the assembly line, Factory Mech, in military use in Woodland Camo Mech, and the abandoned Rusted Mech. All three coming together to form this piece, titled "Lifecycle of a Mech".

Currently rendered in Substance's in house I Ray Renderer, but plans to bring it into Unreal for a different personal project.

Mech Final

Mech Final

Mech in Woodland camouflage, studio view

Mech in Woodland camouflage, studio view

Mech in Woodland camouflage, close up studio view

Mech in Woodland camouflage, close up studio view

Mech in Woodland camouflage, back side close up studio view

Mech in Woodland camouflage, back side close up studio view

Factory mech

Factory mech

Rusted abandoned mech

Rusted abandoned mech

Rusted abandoned mech, studio view

Rusted abandoned mech, studio view

Rusted abandoned mech, side studio view

Rusted abandoned mech, side studio view

Rusted abandoned mech, legs close up studio view

Rusted abandoned mech, legs close up studio view

The original Mech made from Blender Bros course

The original Mech made from Blender Bros course