Another piece done for an unreleased project. This door was my first official production assignment during my time at Moonshot Animation. I had the wonderful opportunity to get constant feedback from my mentor who made sure to push me to create a door that felt like wood before it was even textured. Once the asset was ready in ZBrush, I took it into Rizom to UV and then finally into Substance Painter to create an old wooden door that resonated with the architectural style the client had chosen for the building. The final rendered images are from a studio set up in Unreal Engine.