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Sylvanas Windrunner - A Zbrush and Substance Painter Project

Ever since I saw the Battle for Azeroth trailer I knew I wanted to one day make fan art of Sylvanas. Four and a half years later I finally got the chance while studying Organic Modelling in SCAD's Technical Animation degree. I've definitely come a long way after modelling my first character.

My weakest aspect of this piece was definitely trying to get her facial details right but other than that little hiccup I am super proud of this piece and getting to share it with you all! Texturing was its own challenge but I learned so much about UVs, UV tiling, and planning UV and textures in advance, as well as creating semi realistic textures on substance painter.

Sylvanas - Arnold Turnaround

Sylvanas Still Image

Sylvanas Still Image

Sylvanas Face Close Up

Sylvanas Face Close Up

Pauldron and Arrows

Pauldron and Arrows

Back View and Cape

Back View and Cape

Thigh Armor Close Up

Thigh Armor Close Up

Forsaken Flag

Forsaken Flag

Armor Tpose

Armor Tpose

High poly close up - ZBrush Turnaround

Topology Breakdown

Armor Turnarnound Stills

Armor Turnarnound Stills

Armor Polycount Reduction

Armor Polycount Reduction

Maya Character Retopology

Maya Character Retopology

No Armor Turnaround

No Armor Turnaround

Character Basic Details

Character Basic Details

Character Anatomy Block Out

Character Anatomy Block Out