Ever since I saw the Battle for Azeroth trailer I knew I wanted to one day make fan art of Sylvanas. Four and a half years later I finally got the chance while studying Organic Modelling in SCAD's Technical Animation degree. I've definitely come a long way after modelling my first character.
My weakest aspect of this piece was definitely trying to get her facial details right but other than that little hiccup I am super proud of this piece and getting to share it with you all! Texturing was its own challenge but I learned so much about UVs, UV tiling, and planning UV and textures in advance, as well as creating semi realistic textures on substance painter.
Sylvanas - Arnold Turnaround
High poly close up - ZBrush Turnaround
Topology Breakdown