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Virtual Production Music Video

Part of diving into my Masters at Abertay University was having to shoot a music video with half my cohort within the first two weeks of university. Which may seem daunting depending on what kind of background everyone came from. We had concept artists and storyboard artists, 3D environments artists and game developers, and even a computer science programmer making the leap over to the games industry. The mission? For our group of ten to choose a song and making a music video out of it. Full creative freedom

Naturally, we did what any young adults in their 20s would do. Sat at a round (oval really) table and talked about the things we loved. We found our common ground pretty quickly and moved on with selecting a song. While initially having something else in mind, we pivoted to our second idea and decided to work with Riot Games League of Legend's GODs. Definitely an anthem worth listening to if you haven't already.

This project was my first experience working as a director. While I have had producer experience before, nothing truly prepares you for the chaos as a director. That being said, I had an amazing team of supportive artists and co creators, and the project turned out really well. My contributions include Directing, Chaos and Destruction Simulations, Lighting, and Camera Cinematics. It was my first ever experience with Virtual Production and Chaos Systems in Unreal Engine, and my first ever collaborative production using Unreal Engine 5.6.1. There was a painful moment in the middle where Chaos wasn't working as planned in the MRQ Sequencer but I guess that's part of the game.

Shout Out to the Crew: Holly-Victoria Albert (AD and Post Production), Jeremy Wong (Virtual Production Camera Crew and Vegetation Artist) Dhavan B Naik (BTS and Production Crew), Emily Ivanova (Environments and Virtual Production Camera Crew), Prasanth G Nair (Compositing Effects and Virtual Production Camera Crew), Sam Shi (Environments and Virtual Production Lighting), zixuan liu (Storyboard and Concept Artist, Make Up Artist and 2nd AD), Thomas Pickford (Actor and 3D Lighting), Auryn Lynch (Actor), Yanrong Song (VFX and Virtual Production Lighting), Fan Yang (Storyboard Artist), Amin Farid (Director, Destruction Simulations and Cinematics)

Statue Frame

Statue Frame

Storyboard Samples

Storyboard Samples

Shot List Sample

Shot List Sample

Introduction Shot

Chaos Simulations

Portal VFX Close Up

Portal VFX Close Up

Virtual Production

Castle Cinematic

Villain Introduction

Chaos Destruction Testing

Chaos Destruction Testing

Behind the scenes Virtual Production environment for Hall of Heroes

Behind the scenes Virtual Production environment for Hall of Heroes

Chaos Destruction Setup

Chaos Destruction Setup

Chaos Destruction Rendering Preview

Chaos Destruction Rendering Preview

Statue Reassembly (Chaos in reverse)

Arena Cinematic

Music Video Shot Preview

Music Video Shot Preview

Chorus Shot (Hal Of Heroes Pan)

Virtual Production environment for the Arena

Virtual Production environment for the Arena

Arena Cinematic Pan

Arena Cinematic Top View

Arena Pulpit

Arena Chaos Simulations

Final Music Video on YouTube