Unpaid Overtime is a collaborative project on which I had the pleasure of being a Technical Artist. True to the Game Industry ethos, every artist wears multiple hats. I was able to contribute to lighting, shaders, blueprint mechanics (a first deep dive for me), source control (Github), and more while working with a talented team of eight other artists.
Feel free to check out the game on its itch page at: https://jakeasaurusrex.itch.io/unpaid-overtime
Game Description Below:
"In a world where superheroes exist, villains exist too… but what nobody talks about? The interns behind the scenes. You work as the newest intern at a corporate-style hero agency. One day you clock into work and everyone else is mysteriously out of office. Within hours, the city’s only hope is captured. No backup. No powers. Just one lead, CCTV access, and a pile of villain case files. The clock is ticking, hurry before it’s too late to uncover the villain and save the hero."
Credits:
[ PRODUCTION ]
ANNABEL LIGHTFOOT
AARON KETTYLES
[ PROGRAMMING ]
AARON KETTYLES
AMIN FARID
AJAY CHANDRA PRAKASH
[ ART & VISUALS ]
ANNABEL LIGHTFOOT - 3D ART / CONCEPT / UI
ARINA YOUNG - CONCEPT / 2D ART
JAKE THOMSON - 3D ART / QUALITY ASSURANCE TESTING
AMIN FARID - VFX / TECH ARTIST
DYLAN CAMPBELL - LEVEL DESIGN
[ NARRATIVE & AUDIO ]
PATRICIA MENDOZA - NARRATIVE / MUSIC
AMY THOMPSON - NARRATIVE / SFX
Unpaid Overtime Mechanics Video