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Unpaid Overtime - Game Project

Unpaid Overtime is a collaborative project on which I had the pleasure of being a Technical Artist. True to the Game Industry ethos, every artist wears multiple hats. I was able to contribute to lighting, shaders, blueprint mechanics (a first deep dive for me), source control (Github), and more while working with a talented team of eight other artists.

Feel free to check out the game on its itch page at: https://jakeasaurusrex.itch.io/unpaid-overtime

Game Description Below:
"In a world where superheroes exist, villains exist too… but what nobody talks about? The interns behind the scenes. You work as the newest intern at a corporate-style hero agency. One day you clock into work and everyone else is mysteriously out of office. Within hours, the city’s only hope is captured. No backup. No powers. Just one lead, CCTV access, and a pile of villain case files. The clock is ticking, hurry before it’s too late to uncover the villain and save the hero."

Credits:
[ PRODUCTION ]
ANNABEL LIGHTFOOT
AARON KETTYLES

[ PROGRAMMING ]
AARON KETTYLES
AMIN FARID
AJAY CHANDRA PRAKASH

[ ART & VISUALS ]
ANNABEL LIGHTFOOT - 3D ART / CONCEPT / UI
ARINA YOUNG - CONCEPT / 2D ART
JAKE THOMSON - 3D ART / QUALITY ASSURANCE TESTING
AMIN FARID - VFX / TECH ARTIST
DYLAN CAMPBELL - LEVEL DESIGN

[ NARRATIVE & AUDIO ]
PATRICIA MENDOZA - NARRATIVE / MUSIC
AMY THOMPSON - NARRATIVE / SFX

Unpaid Overtime - In Game Shot

Unpaid Overtime - In Game Shot

Level Design - Presentation View (Contributions by myself, Dylan and Aaron).

Level Design - Presentation View (Contributions by myself, Dylan and Aaron).

Lighting - First Pass

Lighting - First Pass

Office Concept/Paint over by Annabel

Office Concept/Paint over by Annabel

Lighting Adjustments and studies by me with direction from Annabel

Lighting Adjustments and studies by me with direction from Annabel

Final Lighting Set-up In Game

Final Lighting Set-up In Game

In Game Lighting with UI Test

In Game Lighting with UI Test

Task Management and Tracking with Excel Spreadsheets - Presentation View

Task Management and Tracking with Excel Spreadsheets - Presentation View

In Game Coffee Mechanic

In Game Coffee Mechanic

In Game CCTV Screen Close-up

In Game CCTV Screen Close-up

In Game File Mechanic

In Game File Mechanic

In Game Phone Mechanic - Result Screen

In Game Phone Mechanic - Result Screen

Unpaid Overtime Mechanics Video

Shader Development by myself - Presentation View

Shader Development by myself - Presentation View

Outline Material Development

Outline Material Development

Material Instance for Table Asset (Cel Shader)

Material Instance for Table Asset (Cel Shader)

Custom Noise Brush set up for layering in Cel Shader Master Material

Custom Noise Brush set up for layering in Cel Shader Master Material

CCTV (No Signal) Material Development

CCTV (No Signal) Material Development

Final Result for CCTV Shader In Game

Final Result for CCTV Shader In Game

Character 3D Model by Annabel - Presentation View

Character 3D Model by Annabel - Presentation View

Applying motion data, setting up locomotion, adjusting animations and setting up Character/Animation Blueprint

Applying motion data, setting up locomotion, adjusting animations and setting up Character/Animation Blueprint

BP_CoffeeMachine Mechanic Developmnet

BP_CoffeeMachine Mechanic Developmnet

Final In Game Renders and Close Up of Assets

Final In Game Renders and Close Up of Assets