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Overcast - Capybara

I was tasked with fully modeling, retopologizing and creating a facial rig for one of our minor characters in our Short Film "Overcast". While most of the film is animated in Maya and rendered in Houdini Redshift, the capybara shots were rendered in Blender.

Capybara in shot for the final movie

Capybara version 1 made in ZBrush

Capybara version 1 made in ZBrush

Director Feedback on versions

Director Feedback on versions

Final retopo in Maya

Final retopo in Maya